![]() ![]() Something else that factored into the team's strategy from the very beginning was mobile, especially following the success of Forge of Empires on the platform. It was Kunkel's intention from the beginning of the Elvenar project to create something that could reach a wider audience for InnoGames and at 50%, it now boasts the highest proportion of female players in the studio's catalogue. We also see that could work out on mobile.” Our audience is quite unique - we have a 50/50 share of female and male players, which is huge. “We get the feedback a lot that people actually like that. “Everyone coexists peacefully, and in the gameplay mechanics we have, nothing is taken away from you. ![]() ![]() “It's really important to know that it's a peaceful game,” she emphasises. Ulrike Kunkelīut the game is not about conflict between these different groups. We have a 50/50 share of female and male players, and we also see that could work out on mobile. Kunkel reports that players have embraced this, with particularly dedicated ones using multiple accounts to play in different ways. This in turn affects the look and feel of the cities they construct, each having distinct buildings and units. This led to the development of Elvenar's major hook, which is that players can choose to play as either humans or elves at the outset. “And when you talk about fantasy, the question of races is a big one.” “The fantasy setting came quite naturally because we didn't have anything like that in our portfolio yet, and in the browser market back then there were not many fantasy games. “City-building with Forge of Empires was really successful, then the question was 'can we do it again?'” recalls Product Manager Ulrike Kunkel to. Since launching on mobile in 2014, Forge of Empires has firmly established itself as InnoGames' most successful title.Īnd now the Hamburg developer is taking another city-builder, Elvenar, through the same transition from browser to mobile.Īlready second only to Forge of Empires in InnoGames' portfolio - both in terms of profitability and team size - Elvenar first launched on browser in 2015. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |